Gaming the Game: Tweaking, Creeping, Hacking, Cheating, Innovating…

Colin Milburn
English
UC Davis

Kris Ravetto
Technocultural Studies
UC Davis


Gaming the Game addressed the ongoing impact of new technologies on notions of subjectivity, sovereignty, property, and privacy. Participants from diverse disciplines responded to the challenges posed simultaneously by new interactive media and new structures of technopolitical power. The two-day conference considered the ludic infrastructure of contemporary culture in order to explore the various ways in which we might begin “gaming the game.”